You touch a willing creature and a weapon that they are holding. The creature's veins grow out of their body to enwreathe the weapon. Until the spell ends, the weapon is fused to the creature's body, covered in their veins, and dripping blood. Attacks made with this weapon deal an extra 1d4 necrotic damage on a hit. If the weapon isn’t already a magic weapon, it becomes one for the duration.
As a bonus action on your turn, you can dismiss this spell and cause the veins on the weapon to burst. Each creature of your choice that you can see within 15 feet of the weapon must make a Constitution saving throw. On a failed save, a creature takes 2d6 necrotic damage, and it is blinded for 1 minute. On a successful save, a creature takes half as much damage and isn’t blinded. At the end of each of its turns, a blinded creature can make a Constitution saving throw, ending the effect on itself on a success.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, weapon attacks gain an additional 1d4 necrotic damage and the burst of blood on spell dismiss deals an additional 1d6 necrotic damage for each slot level above 2nd.
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