Level
5th
Casting Time
1 Action
Range/Area
60 ft.
Components
S, M *
Duration
1 Minute
School
Illusion
Attack/Save
None
Damage/Effect
Blinded
Point towards up to three creature within range. You trouble their vision with hallucinatory effects and cloud their judgement. Each creature must at the start of each of it’s turns make an intelligence saving throw. On a failed save, you may impose one of the following effects on it. You may also target only one creature and place up to three effects upon that creature.
- The creature believe themselves to be attacked by an illusionary phase spider, ghost or a nightmare (your choice). That creature must spend all it’s actions attacking this illusionary creature until it has dealt at least 50 damage to it or until the spells
- The creature’s judgement is severely impeded. Until for the duration it makes any intelligent, wisdom and charisma ability check or saving throw at disadvantage.
- The creature’s vision is constantly disturbed by hallucinations. At the end of each of it’s turns, it must make an intelligence saving throw. On a failed save, it is blinded. On a successful save, the spell ends for that creature.
- The creature becomes delusional. At the start of each of it’s turns, it must make an intelligence saving throw. On a failed save, it moves in a random direction and takes no actions. On a successful save, the spell ends for that creature.
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