Level
Cantrip
Casting Time
1 Bonus Action
Range/Area
15 ft.
Components
S
Duration
20 Minutes
School
Conjuration
Attack/Save
None
Damage/Effect

You Summon forth water spirits from the elemental plane of water that take the form of small versions of beasts that appear in unoccupied spaces that you can see within range. you may summon up to 3 spirits of CR 1 or lower, all summoned spirits must fit in a 1 foot cube. these spirits illuminate a 10 foot area with a faint silvery glow for the duration of the spell or until the spirit drop to 0 hit point. each spirit has an HP of 1D4. you may use a bonus action to move these spirits to any unoccupied space within range. 

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Sorcerer (Legacy) Wizard (Legacy)

Zandra5984865

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