Level
1st
Casting Time
1 Bonus Action
Range/Area
Self
Components
V
Duration
Concentration
1 Minute
School
Abjuration
Attack/Save
None
Damage/Effect
Psychic
When you hit your enemy with your weapon the attack Will, deal an extra 1d6 psychic damage. Also, if the target is a creature, it must make a Wisdom saving throw or be frightened of you until the spell ends. As an action, the creature can make a Wisdom check against your spell save DC to steel its resolve and end this spell.
Comments