Level
1st
Casting Time
1 Bonus Action
Range/Area
Self
Components
V
Duration
Concentration 1 Minute
School
Abjuration
Attack/Save
None
Damage/Effect
Psychic

When you hit your enemy with your weapon the attack Will, deal an extra 1d6 psychic damage. Also, if the target is a creature, it must make a Wisdom saving throw or be frightened of you until the spell ends. As an action, the creature can make a Wisdom check against your spell save DC to steel its resolve and end this spell.

Spell Tags: Damage Control

Available For: Warlock (Legacy) Warlock (Legacy) - The Hexblade Artificer (Legacy) - Battle Smith (Legacy)

teenfury9o

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