Level
2nd
Casting Time
1 Action
Range/Area
Self (60 ft. )
Components
V, S
Duration
Instantaneous
School
Transmutation
Attack/Save
DEX Save
Damage/Effect
Piercing

Air is compressed into multiple immensely pressurized points that are fired in a 5 foot wide, 60 foot long line that blast from you in any direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 5d4 magical piercing damage on a failed save, or half as much on a successful one.

The Aerodarts extinguish an open flame in the area. 

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d4 for each slot level above 2nd.

Spell Tags: Damage Utility Environment Combat

Available For: Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

Hioffsoysauce

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