Level
Cantrip
Casting Time
1 Bonus Action
Range/Area
Touch 5 ft.
Components
V, M *
Duration
1 Round
School
Evocation
Attack/Save
None
Damage/Effect

You infuse any single weapon that you are wielding with arcane magic until the beginning of your next turn. The Weapon glows blue and emits a dim crackling sound while the spell is active.

On your first melee hit before the spell ends, the target suffers the attack’s normal effects and a blue spectral weapon in the same shape as the melee weapon being used leaps from the target to a different creature of your choice that you can see within 5 feet of it. The second creature takes 3 force damage.

This spell’s damage increases when you reach higher levels. At 5th level, the melee attack deals an extra 2d4 force damage to the main target. Both damage rolls to the main target and to the second target increase by 2d4 at 11th level and 17th level. For Example:

Lvls 1-4: Standard melee damage to the main target and 3 damage to a second target

lvls 5-10: Standard melee damage plus 2d4 to the main target and 3 damage to a second target

lvls 11-16: Standard melee damage plus 4d4 to the main target and 2d4 plus 3 damage to a second target

lvls 17-20: Standard melee damage plus 6d4 to the main target and 4d4 plus 3 damage to a second target

* - (* - ((a weapon)))

Available For: Bard (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy)

Eagle40jms

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