Choose one creature you can see within range, and choose one of the following damage types: acid, cold, fire, lightning, or thunder. The target must succeed on a Constitution saving throw or be affected by the spell for its duration. The target becomes vulnerable to that damage type (damage will be doubled). However, if the target has resistance to the chosen damage type, the target will not become vulnerable and loses any resistance until the spell ends. If the target took damage increased by this spell since it's last saving throw, the target may reroll the saving throw at the start of each of the target's turns.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th. The creatures must be within 30 feet of you when you target them.
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