Level
2nd
Casting Time
1 Action
Range/Area
30 ft.
(20 ft. )
Components
V, S, M *
Duration
Concentration
5 Minutes
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Poisoned (...)
You attempt to enflame strong emotions in a group of people. Each creature in a 20-foot-radius sphere centered on a point you choose within range must make a Wisdom saving throw; a creature can choose to fail this saving throw if it wishes. If a creature fails its saving throw, you can make a target hostile about creatures of your choice that it is indifferent or friendly toward. When the spell ends, the creature becomes indifferent or friendly again, unless the DM rules otherwise.
* - (a vial of humanoid blood)
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