Design Curse is the ultimate reflection of the caster's rage or desire. By focusing your magic, you can design a curse that is as unique as is your experience and the target of your angst. Unfortunately, it means that you are blind to the flaws inherent in your curse.
Identify a target, be it creature or object, that you have seen and know the location of. You may craft a curse of your design, the limitation of which can be set by your Dungeon Master.
Your curse must contain the following:
- You must name the creature or object you are cursing.
- Your must state its location. If the location is incorrect, the spell may fail.
- You must state how the curse is triggered if it is not instant.
- You must state the nature of the curse which can be anything you desire and that is permitted by your Dungeon Master.
- You must state the means by which the spell is broken, also within what is permitted by your Dungeon Master.
- Lastly, you must state the reason the curse takes root, as this will define the true nature of the curse.
Example: I choose to curse this apple, in my hand, and upon being eaten will cause the consumer to fall into a deep sleep, that can only be broken by true loves kiss, because they are the reason I am not the fairest in the land.
Upon casting this spell, you must roll a Charisma check against your Curse DC. On a critical success, your curse may have fantastic effects above and beyond your imagining, on a success the curse takes root as intended, and on a failure your curse takes root with some unforseen flaws.
* - (1 Enchanted object + 1 Object related to the target of the curse)
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