Level
Cantrip
Casting Time
1 Action
Range/Area
150 ft. ()
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
CON Save
Damage/Effect
Force

This spell was first used by the air elementals, who then taught it to their offspring the air genasi. Those who seek out the knowledge of elemental magic often can learn this handy cantrip. It has an effective range of 150 feet, and a less reliable range of 400 feet. The caster motions as if drawing back a hefty bow, summoning up the gale force and concentrating it into a projectile. Roll to hit. Upon a hit, the arrow does 1d8 force damage and deafens the target(s) for 1 round on a failed constitution save. Upon a save, they will take half damage and are not deafened.

Range: 150/400 feet

The spell will create more arrows at higher levels: two at 5th level, 3 at 11th, and 4 at the 17th level. You can direct these arrows at one or multiple targets.

Previous Versions

Name Date Modified Views Adds Version Actions
8/28/2021 9:10:06 PM
4
1
5e
Coming Soon
6/2/2022 10:48:20 AM
8
5
5e
Coming Soon

Spell Tags: Damage Combat

Available For: Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Cleric (Legacy) - Tempest Domain (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy)

Dain_FIreforge

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