You attempt to breach into the mind of a creature within range, and feast upon its psychic energy.
The target takes 4d6 necrotic damage, and you gain a number of temporary hit points equal to the amount of necrotic damage you deal. The target must then make an Intelligence saving throw, taking 6d10 Psychic damage and becoming Stunned on a failure, or half as much damage and not being stunned on a success. A stunned creature can repeat its saving throw at the end of each of its turns, ending the effect on itself on a success.
A creature that fails its saving throw has its memories devoured - the DM chooses which memories the target loses, which you subsequently gain. Memories lost in this way can be regained through the use of a Greater Restoration or similar magic. Information that can be gained in this way includes the following:
- A secret that the creature desperately conceals.
- An impactful memory with a strong emotion attached to it, such as joy or despair.
- The name or location of a person or item that is important to the target.
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