You reach for the strands of time, and twist them in your grip, causing an area to take the form of another point in time.
Choose a 20 ft square within range and roll on the time warp table (1d100). All terrain, structures, and non-sentient plants within the cube are changed accordingly. As it changes, creatures within the cube are moved vertically to accommodate the new terrain, such as being lowered into a pit or lifted to be on top of a wall. This movement cannot be prevented, is only vertical, and does not provoke attacks. Any magical effects within the cube remain in their current position.
When the spell ends the cube is returned to it's normal state, but any weapons or creatures created by the spell remain. Creatures and objects are moved to accommodate the terrain of the cube as above.
At Higher Levels. When you cast this spell at 7th level or higher, you instead roll on the Time warp table twice and choose which result to use
* - (a small piece of any material broken off of a clock, sundial, or similar device)
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