Level
2nd
Casting Time
10 Minutes
Range/Area
Self
Components
None
Duration
2 Rounds
School
Conjuration
Attack/Save
None
Damage/Effect

The caster of the spell must make a series of signs with the hands, creating the spell. Then, the caster throws his/her hands out and a red/green dragon will appear depending on the environment. In order to cast this spell, the caster must succeed a DC 16 Dexterity check. The dragon will obey the casters commands until its duration has been spent. The dragon cannot speak unless the caster speaks through it (the caster extends both arms towards the wyrm and speaks whatever words they want to). The dragon uses the 5e red or green dragon stat block when fighting (depending on its type).

Available For: Cleric (Legacy) Wizard (Legacy)

TamanHelderIII

Comments

Posts Quoted:
Reply
Clear All Quotes