Level
4th
Casting Time
1 Action Ritual
Range/Area
40 ft.
Components
V, S, M *
Duration
Concentration 5 Rounds
School
Abjuration
Attack/Save
STR Save
Damage/Effect
Deception (...)

You raise your hands into the air, creating a blinding barrier around yourself and your companions.

A wall of pure light springs into existence around up to six creatures that you choose, including you. If a creature outside one of these barriers tries to look at them, they must make a Strength saving throw. On a fail, they are blinded for 3 minutes.

The barriers move with you, and give you three-quarters cover from all attacks.

* - (any type of mask)

Spell Tags: Negation Deception Warding

Available For: Bard (Legacy) - College of Glamour (Legacy) Cleric (Legacy) - Light Domain (Legacy) Druid (Legacy) - Circle of the Moon (Legacy) Paladin (Legacy) - Oath of the Ancients (Legacy) Ranger (Legacy) - Fey Wanderer (Legacy) Sorcerer (Legacy) - Divine Soul Warlock (Legacy) - The Genie Wizard (Legacy) - School of Abjuration (Legacy) Wizard (Legacy) - School of Conjuration (Legacy) Wizard (Legacy) - School of Enchantment (Legacy) Artificer (Legacy) - Alchemist (Legacy)

WizardWarlock75

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