What's better than one spell? Atta Luhtu! (two spells)
This spell allows you the ability to chain or join two level 1, 2, 3, or 4 spells from the same school (Abjuration, Conjuration, Divination, Evocation, Illusion, Necromancy, Transmutation) and only use one spell slot. You can only chain or join instantaneous action spells.
- The verbal, Somatic, Material components are dependent on the spells selected.
- The range, details, damage, and saving throws are deferred to the spells selected stats. (confer with DM on usage)
- Creature takes damage for both spell effects (confer with DM on usage)
- If both spells require a saving throw the creature must roll for both. (confer with DM on usage)
USEAGE: Speaking the elven word for chain or joined followed by the two spell names, creates a spell with combined effects and damage and possible side effects.
- Limil (chain)<insert spell name 1><insert spell name 2> - executes the first spell followed by a second spell the two spells are chained together.
- Yantaina (joined)<insert spell name 1><insert spell name 2> - executes both spells at the same time effectively creating a new spell.
NOTE: Due to the volatile nature of spells, when casting chained or merged spells you roll an Intelligence saving throw. On a fail YOU take 15 points of arcane feedback damage and -1 point of intelligence until a short rest.
SOURCES: (Elven word source: ElfDictionary - Elf Language: Quenya)
* - (Dependent on selected spells.)
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