Level
4th
Casting Time
1 Action
Range/Area
Self (60 ft. )
Components
V, S
Duration
Instantaneous
School
Conjuration
Attack/Save
STR Save
Damage/Effect
Bludgeoning

You conjure a jet of water, which shoots out in a line 60 feet long and 5 feet wide. Each creature in the line must make a Dexterity saving throw. On a failed save, a target takes 6d6 bludgeoning damage and, if it is Huge or smaller, is pushed up to 20 feet away from the you and knocked prone. On a success, a target takes half the bludgeoning damage, but is neither pushed nor knocked prone.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d6 for each slot level above 4th.

Previous Versions

Name Date Modified Views Adds Version Actions
1/3/2022 3:02:18 AM
1
0
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Coming Soon

Spell Tags: Damage Control

Available For: Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy)

JacesAcolyte

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