Level
Cantrip
Casting Time
1 Action
Range/Area
5 ft.
Components
V, M *
Duration
Instantaneous
School
Transmutation
Attack/Save
Melee
Damage/Effect
Combat (...)

As part of the action used to cast this spell, you must make a melee attack with a nonmagical weapon against one creature within the spell’s range, otherwise the spell fails. For that attack, the weapon is considered magical for the purposes of overcoming resistances and immunities.

This spell’s damage increases when you reach higher levels. At 5th level, the melee attack has a +1 bonus to attack and damage rolls. This bonus increases by 1 at 11th level (+2) and again at 17th level (+3).

* - (a nonmagical weapon worth at least 5sp)

Previous Versions

Name Date Modified Views Adds Version Actions
1/3/2022 3:02:25 AM
4
0
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Spell Tags: Damage Combat

Available For: Bard (Legacy) Sorcerer (Legacy) Wizard (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy)

JacesAcolyte

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