You create a swirling vortex of negative energy that ripples outward from you. Each creature you choose within 30 feet of you must succeed on a Wisdom saving throw or take 6d6 cold or necrotic damage (your choice), and be knocked prone. A creature that succeeds on its saving throw takes half as much damage and isn’t knocked prone.
The chosen damage spreads around corners. If you target a plant creature or a magical plant, it makes the saving throw with disadvantage, and the spell deals maximum damage to it.
If you target a nonmagical plant that isn't a creature, such as a tree or shrub, it doesn't make a saving throw; it simply withers and dies. Nonmagical items not being worn or carried blacken and decay.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.
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