As if finishing a magnificent performance, you enchant creatures nearby within range with a surreal desire to applaud your performance. Other creatures within a 20-feet radius, centered on you, must make a Wisdom saving throw or drop whatever they are holding, if capable, and begin clapping and cheering for the duration of the spell. Any creature that is affected by this spell and is currently concentrating loses concentration. A creature with an Intelligence score of 4 or less isn’t affected.
At the end of a creature's turn, and each time it takes damage, the creature can make another Wisdom saving throw. The target has advantage on the saving throw if it's triggered by damage. On a Success, the creature is no longer effected.
Previous Versions
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1/3/2022 8:10:04 PM
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2
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1
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1
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Coming Soon
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