Level
1st
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S, M *
Duration
Instantaneous
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Fire (...)

It's a wonderfully horrible idea isn't it? that the very thing keeping someone alive could be used as a weapon against them, to puppet their own blood to burn their life away from the inside out? Well those were the thoughts of the rather mad mage who invented this use of blood magic, while they have since been silenced, their magic has found some use amongst other mages who have a much more sane control over blood magic.....at least we can hope.

You force a single target you can see within range to make a constitution saving throw as their blood begins to heat to the point of boiling. On a failed save the target takes 2d6 fire damage and 1d6 psychic damage. Additionally, until the start of your next turn, the target flies into a rage and has disadvantage on any ranged attacks or concentration checks, but advantage on any melee attacks. On a successful save the target takes half damage and is otherwise unaffected by the spell.

This spell has no effect on creatures without blood (DM digression) 

At Higher Levels: When you cast this spell at 3rd level or higher, you may target an additional creature within range for every 2 levels above 1st. 

* - (A pinch of charcoal dust)

Spell Tags: Damage Debuff Combat

Available For: Warlock (Legacy) Wizard (Legacy) Cleric (Legacy) - Death Domain

HauntedLettuce

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