You call forth an Golem. Choose an area that is clear for a 5 feet cube within sight. An Golem of challenge rating 5 or lower appears in an unoccupied space within 10 feet of it. For example, a stone golem emerges from the ground, and an clay golem rises up from the ground. The golem disappears when it drops to 0 hit points or when the spell ends.
The golem is friendly to you and your companions for the duration. Roll initiative for the golem, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you). If you don't issue any commands to the golem, it defends itself from hostile creatures but otherwise takes no actions.
If your concentration is broken, the elemental doesn't disappear. Instead, you lose control of the elemental, it becomes hostile toward you and your companions, and it might attack. An uncontrolled elemental can't be dismissed by you, and it disappears 1 hour after you summoned it.
The DM has the Golem's statistics.
* - (Human flesh for flesh, soft clay for clay, iron ingot, sand, and crushed iron for iron, or water and sand for stone)
Comments