Level
3rd
Casting Time
1 Action
Range/Area
Self (60 ft. *)
Components
V, S
Duration
Instantaneous
School
Conjuration
Attack/Save
DEX Save
Damage/Effect
Force

You unleash a bolt of unstable, warbling energy in a line that is 60 feet long and 5 feet wide. Any creature within that area must make a Dexterity saving throw. On a failed save, a creature takes 4d6 force damage and is teleported to a random unoccupied space within 30 feet of its current position. On a successful save, a creature takes half damage and isn’t teleported. In addition, a creature that fails the saving throw by 5 or more gets knocked prone in the space they’re teleported to.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

Spell Tags: Teleportation Damage

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

Cowboycthulhu

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