Level
1st
Casting Time
1 Action
Range/Area
Touch
Components
S
Duration
24 Hours
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Charmed

You attempt to impose your influence on a creature within range. The target must make a wisdom saving throw, doing so with advantage if you or your companions are fighting it. If the creature fails the saving throw the creature becomes unknowingly affected by the spell for 24 hours. If the creature saves, the spell has no effect and becomes immune to the spell effects for 24 hours.

While affected by the spell the creature has disadvantage on any attack roll or spell attack made against you. All your charisma skill checks against the target is made with advantage. The spell ends if the creatures goes unconscious or takes a long rest. You can only affect one creature at a time, the spell ending on an affected creature if successfully casted on another one.

Any creature affected by this spell is considered charmed. 

Previous Versions

Name Date Modified Views Adds Version Actions
1/5/2022 8:16:56 PM
7
0
1
Coming Soon

Spell Tags: Control Social Deception Charmed

Available For: Bard (Legacy) Sorcerer (Legacy) - Clockwork Soul (Legacy) Warlock (Legacy) - The Fiend (Legacy) Warlock (Legacy) - The Archfey (Legacy) Warlock (Legacy) - The Hexblade Wizard (Legacy) - School of Enchantment (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy)

GullSea

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