Level
5th
Casting Time
1 Action
Range/Area
150 ft.
Components
V, S
Duration
Concentration 1 Minute
School
Evocation
Attack/Save
Ranged
Damage/Effect
Acid (...)

You generate a 30-ft radius sphere of roiling elemental chaos energy centered on a point you choose within range. The sphere spills over corners. The spell lasts for the duration or until the caster's concentration is broken. When a creature enters the spell's area for the first time on a turn or starts its turn there, that creature must make a Constitution saving throw. On a failed save, the creature takes 5d8 damage and are subject to an effect on the table below; on a success they take half damage and avoid the additional effect. Pick a different d8 for each creature, and value will determine the type of damage, and additional effect if applicable, using the table below.

1-8 Damage Type / Additional Effect
1 Acid - do an additional 1d8 acid damage
2 Cold - target's movement speed is reduced by 20 ft until the end of their turn
3 Fire - target catches fire and takes 1d6 additional fire damage every turn til extinguished
4 Force - target is pushed back 5 ft and falls prone
5 Lightning - target suffers disadvantage on spell attack rolls until the end of their next turn
6 Poison - target suffers disadvantage on weapon attack rolls until the end of their next turn
7 Psychic - Target suffers disadvantage on Wisdom and Charisma saving throws
8 Thunder - Target suffers disadvantage on Dexterity and Constitution saving throws

 

A creature can be targeted only once by each casting of this spell.

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, each target takes 1d8 extra damage of the type rolled for each slot level above 5th.

Spell Tags: Damage

Available For: Bard (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

SparkMandrillMan

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