Level
4th
Casting Time
Special
Range/Area
Touch
Components
V, S, M *
Duration
Concentration 3 Minutes
School
Necromancy
Attack/Save
None
Damage/Effect
Creation

This spell animates a member close to you that is not more than a year old since their death. You place the precious item on the member along with ten gold and either a nail, scale, or a lock of hair from the caster. You can animate up to four members that had significance in your life whether bad or good. Each member takes three minutes of concentration to animate. Once done the members will be animated and will follow your demands.

On each of your turns, you can use a bonus action to mentally command any member you made with this spell if the member is within 60 feet of you (if you control multiple members, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the member will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the member only defends itself against hostile creatures. Once given an order, the member continues to follow it until its task is complete.

The member is under your control for 1 Week, after which they will cease moving until the spell is cast again. The body will maintain its structure of bones for one year from the casting preventing it from losing any other bones. When you recast this spell you can use Items similar to the ones used on the first casting. (ex If a locket was used you can substitute another locket in it's a place that had no sentimental value) and 5 Gold per corpse. No need for a scale, nail, or lock of hair if cast before the 1 week is up. If this was not done you must use the components again excluding the precious items for less valued items. Unless it's been longer than a year since the last casting upon them. 

If they fall below 0 hit points they can be healed with a necromantic spell of 1st level or higher. or one gallon of milk per member. Either option heals them only five hp when at 0 hp. 10 if above 0 hp. Higher-level spells and extra gallons of milk will add 5 more hp.  (ex: 2nd spell when the member is at 5 hp would heal them 15 hp. 10 base, plus 5 for a higher level) They regain quarter health after short rest and full health after a long rest.

The members act like skeletons or zombies depending on the time of animation. ( Use the monsters stat blocks but add 30 to their health. Because family/enemies) 

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you animate one additional member and add a week to the duration. (Ex: 7th, 7 members, 70gold, 7 weeks) 

* - (An Item precious to the one being reanimated, 10 gold, A scale, nail or a lock of hair from the caster per member. ( the Gold and scale, nail, or hair is consumed))

Spell Tags: Creation

Available For: Cleric (Legacy) Wizard (Legacy) Cleric (Legacy) - Death Domain

IcyQuasar

Comments

Posts Quoted:
Reply
Clear All Quotes