Level
2nd
Casting Time
1 Bonus Action
Range/Area
Self
Components
S
Duration
4 Rounds
School
Conjuration
Attack/Save
Ranged
Damage/Effect
Necrotic (...)

The caster summons an appropriately sized violet lance made of pure Necrotic energy in one hand. If they have no free hand, the spell cannot be cast. At the moment it is summoned, it can be immediately thrown without using an action.

The lance is wielded as a one-handed melee weapon with Finesse, Versatile (1d8P/1d4N), and Thrown (Range 20/60) that the caster has proficiency with. The lance deals 1d4 Piercing and 1d4 Necrotic damage when normally attacking and has a range of 5ft. If thrown, it deals double the damage and disappears afterwards. It also disappears if not thrown after 4 rounds. This spell can be recast while active to extend the duration by 4 rounds.

At higher levels. When cast at 6th level or higher, it becomes Great Bewitching Lance. The melee and thrown ranges, as well as all damage die double.

Spell Tags: Creation Summoning Damage Combat

Available For: Warlock (Legacy) Wizard (Legacy)

LucifinaLaurel

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