As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell’s range, otherwise the spell fails.
On a hit, the target suffers the attack’s normal effects, and it becomes wreathed in radiant energy until the start of your next turn. If the target does not willingly move before then, it immediately takes 1d6 radiant damage and the spell ends. If the target does move, it must roll 1d4 and subtract the roll from its next attack roll or saving throw.
Creatures that are immune to Blinded are immune to the roll penalty.
At Higher Levels: The damage increases when you reach higher levels. At 5th level, the melee attack deals an extra 1d6 radiant damage to the target, and the damage the target takes for not moving increases to 2d6. Both damage rolls increase by 1d6 at 11th level and 17th level.
* - (a weapon)Previous Versions
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