Level
2nd
Casting Time
1 Action
Range/Area
30 ft. (5 ft. *)
Components
M *
Duration
5 Rounds
School
Conjuration
Attack/Save
Melee
Damage/Effect

 

you pull out a root that animates itself and burrows to a location you can see within 30 feet so long as the ground beneath you is dirt or weak stone, if it can reach the location it forms many small roots that create a trap in the position you chose. The trap stays in that location for 5 rounds or until triggered.

After casting and placing the trap the caster must flip a coin to decide the trap created.

  • Heads: On a heads the roots separate into several small sensitive roots that stick out of the ground feeling for a victim and several sharp and powerful roots pulled into mention by vines and stalks. When triggered two giant root clusters burst out of the ground snapping at the enemy doing 2d10 damage and grappling the victim on a failed save, the victim takes half damage and prevents their capture on a succeeded one. The victim has to make a dexterity saving throw against the casters spell save dc. At the beginning of the victims turn the plant secretes an acid that does 2d6 damage for each turn the victim remains in the trap, to escape the trap the victim must make a strength check Dc:17.
  • Tails: On a tails the roots weave into a trap door under the ground with sensitive roots on top just under the ground out of sight. When triggered the trap door created by the plant falls and the victim needs to make a dexterity saving throw against the casters spell save dc. On a successful save the victim prevents their fall and pulls themselves out of the trap. On a failed save the victim falls 20 feet into the trap taking 2d6 blunt damage from the fall. On the start of the victims next turn the walls of the plant they fell in begins to secrete acidic liquids that does 2d10 damage for each round they remain in the liquid. when inside of the pit the victim can grab onto the vines on the walls to climb up making a dexterity check Dc:15.
* - (a root of a flower or sapling)

Available For: Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Wizard (Legacy)

Ilifir_Londrollo

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