From your extensive practice of magic, you have learned to manipulate arcane energies, channelling them into your eyes, allowing you to see the vital energies of up to seven friendly targets within range. Upon casting the spell the user can see the targeted creatures HP totals, remaining HP, any current or "future" negative status effects affecting the target, exhaustion levels and finally the amount of (sorcerer, ki, grit) points they have left.
As a result of a friendly creature being the focus of an attack or taking damage from a hostile creature you can activate Chain Stratagem: Full Control (Full Control for short). This allows you to cast a spell with a cast time of either 1 reaction or 1 action. Full control can only be used once per round and does not take the casters reaction.
Casting this spell at a 5th level slot allows the user to target 1 additional hostile target which must make a Wisdom saving throw. The Wisdom saving throw is affect by the amount of knowledge you have on the targeted creature (which is shown below). Upon a successful saving throw the creature is unaffected by the spell, however on a failed saving through the caster gain the following knowledge: The targets remaining HP and any Immunities, Resistances it possesses.
The caster can use their bonus action to change their focus to another friendly creature gaining their information, and or changing their focus from one hostile creature to another forcing the new creature to making a Wisdom saving throw etc.
Knowledge Save Modifier
Unknown (First-time encountering creature) + 5
Second-Hand (Information gathered from books use of a spell.) - 2
First-hand (You have met or fought target before or for more than 1 minute) - 5
Previous Versions
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12/30/2019 4:06:30 PM
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Posted Nov 9, 2019This seems like a really cool idea for a spell but i'm a little confused on what full control is meant to do. Does it allow you to cast an extra spell for free at the cost of no action? Also the amount of knowledge thing is confusing me.