Any Item, Armor, Weapon that does not posses any magic features or that has lost its magic features gain magical features. ( Resistances Enchantment) ( Magic Enchantment )
ENCHANTMENT
Items-
- Non Magical Item: (exp.. a cup) becomes enchanted with one of the following properties. (Unbreakable, Light , Heavy, Small, Large)
- Magic Item: Item remains exactly the same nothing changes.
- Item With lost properties: An item that has lost its magical properties, Re-gains its magical properties as of new. (Does not apply to Consumed items like Tombs, Manuals, Scrolls and Potions)
Enchanting Weapons
Weapon becomes +1 (4th Lvl Spell Slot )
Weapon becomes +2 (6th Lvl Spell Slot )
Weapon becomes +3 (8th Lvl Spell Slot )
Enchanting Armor
Armor becomes +1 (4th Lvl Spell Slot )
Armor becomes +2 ( 6th Lvl Spell Slot )
Armor becomes +3 ( 8th Lvl Spell Slot )
Resistances Enchantment
To Add A Resistance to An Item you will need the following items: (Note: if the item is already resistant to an element you cannot enchant this item)
Fire Elemental Essence Shards- Fire Resistance
Air Elemental Essence Shards- Radiant Resistance
Water Elemental Essence Shards- Cold Resistance
Earth Elemental Essence Shards- Poison Resistance
Maximum level to add resistance
Common = 4th Lvl Spell Slot
Rare = 6th Lvl Spell Slot
Very Rare = 8th Lvl Spell Slot
Legendary = 9th Lvl Spell Slot
Note: Items of Higher Rarity Require more concentration time to cast. 1 Hour is Additionally added per rarity above common.
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