Level
4th
Casting Time
1 Hour
Range/Area
Touch
Components
V, S, M *
Duration
Until Dispelled 2 Hours
School
Enchantment
Attack/Save
None
Damage/Effect
Buff

Any Item, Armor, Weapon that does not posses any magic features or  that has lost its magic features gain magical features. ( Resistances Enchantment) ( Magic Enchantment ) 

ENCHANTMENT

Items-
- Non Magical Item: (exp.. a cup) becomes enchanted  with one of the following properties. (Unbreakable, Light , Heavy, Small, Large) 
- Magic Item: Item remains exactly the same nothing changes. 
-  Item With lost properties: An item that has lost its magical properties, Re-gains its magical properties as of new. (Does not apply to Consumed items like Tombs, Manuals, Scrolls and Potions)

Enchanting Weapons

Weapon becomes +1 (4th Lvl Spell Slot ) 
Weapon becomes +2  (6th Lvl Spell Slot )
Weapon becomes +3 (8th Lvl Spell Slot )

Enchanting Armor
Armor becomes +1 (4th Lvl Spell Slot )
Armor becomes +2 ( 6th Lvl Spell Slot )
Armor becomes +3 ( 8th Lvl Spell Slot )

Resistances Enchantment
To Add A Resistance to An Item you will need the following items: (Note: if the item is already resistant to an element you cannot enchant this item)

Fire Elemental Essence Shards- Fire Resistance
Air Elemental Essence Shards-  Radiant Resistance
Water Elemental Essence Shards- Cold Resistance 
Earth Elemental Essence Shards- Poison Resistance

Maximum level to add resistance 
Common = 4th Lvl Spell Slot
Rare = 6th Lvl Spell Slot
Very Rare = 8th Lvl Spell Slot
Legendary = 9th Lvl Spell Slot 

 
Note: Items of Higher Rarity Require more concentration time to cast. 1 Hour is Additionally added per rarity above common.   

* - (The Item being enchanted, 500 gold worth of Diamond dust,)

Spell Tags: Buff

Available For: Wizard (Legacy) - School of Enchantment (Legacy)

AkiraThe47

Comments

Posts Quoted:
Reply
Clear All Quotes