Level
7th
Casting Time
1 Reaction
Range/Area
Sight 60 ft.
Components
V, S
Duration
Concentration
School
Abjuration
Attack/Save
None
Damage/Effect

A dazzling display of cherry blossoms surrounds both you and targets you select transporting any target outside of a 60 foot range close enough to you so they can be affected by the spell. Petals land on the floor creating a large hexagon of magical glyph surrounding the targets in an impenetrable shield (Unless the DM rules otherwise), upon the casting of this spell all hostile creatures are transported out of the 60 foot space in a flurry of cherry blossoms. Additionally, all negative effects are dispelled from friendly creatures within the space and any dead creatures are brought to a stable HP (1)

When the caster is using this spell they can not focus on any other arcane activity and therefore cannot cast anything else, additionally the user is unable to move from the the space where they started casting the spell until the spell is dismissed.

This spell does not have a duration and lasts until dismissed by the caster (Unless otherwise specified by the DM) however the use of this spell across multiple rounds causes extreme fatigue in the caster, causing a cumulative effect of arcane exhaustion. Depending on the duration the spell is held depends on the duration of exhaustion (shown in a table below), while under arcane exhaustion the user cannot cast any spells for its duration and can only use it actions to: Move, disengage, hide and use an item.

Casting (in rounds)                   Arcane exhaustion duration                       Additional Penalties

1 round                                                       6 seconds                                                     -

2 rounds                                                   12 seconds                                                     -

3 rounds                                                   18 seconds                                                    5 hp

4 rounds                                                   24 seconds                                                   10 hp

5 rounds                                                   30 seconds                                                   20 hp

6 rounds                                                   36 seconds                                        Constitution Saving throw anything below a 12 results in the caster passing out.

7 rounds                                                   42 seconds                                        Constitution Saving throw anything below a 16 results in  the caster passing out.

8 rounds                                                   48 seconds                                        Caster passes out from exhaustion. 

 

Previous Versions

Name Date Modified Views Adds Version Actions
9/14/2017 6:38:41 PM
85
1
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Available For: Bard (Legacy) Druid (Legacy) Sorcerer (Legacy)

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