Level
4th
Casting Time
1 Action
Range/Area
Self (60 ft. )
Components
V, S, M *
Duration
Instantaneous
School
Conjuration
Attack/Save
DEX Save
Damage/Effect
Force

You launch a line of volatile energy in a line 60 ft. long and 5 ft. wide, briefly causing creatures in its line of fire to become displaced.

Each creature in the spell's area must make a Dexterity saving throw, taking 4d6 force damage on a failure, or half as much on a success. A creature that fails its saving throw is teleported to an unoccupied location on stable ground within 60 ft. of its original position, at random - if the creature fails its saving throw by 5 or more, it also falls prone where it lands.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d6 per level of spell slot above 4th.

* - (An electrum wire frame shaped like a dodecahedron worth at least 25 gp)

Spell Tags: Teleportation Damage Movement Combat

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

Solar_Bun_Bun

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