Level
4th
Casting Time
1 Action
Range/Area
120 ft.
(120 ft. *)
Components
V, M *
Duration
1 Minute
School
Necromancy
Attack/Save
CHA Save
Damage/Effect
Necrotic (...)
A sinister wind falls over 4 targets of your choosing within 120 ft. This wind forces them to make a Charisma save equal to your spell save DC. On a success a Target take 2d6 necrotic damage. On a fail, the target is Paralyzed and take 2d8 necrotic damage each turn until die, they pass the save, or a minute passes.
This spell does not work on creatures who do don't need/use blood.
At Higher Levels. You can extend the range of the spell by 20ft. for any spell slot used above 4th
* - (Vial of Mercury (consumed))
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