Level
2nd
Casting Time
1 Bonus Action
Range/Area
Self
Components
V
Duration
Concentration 1 Minute
School
Evocation
Attack/Save
CON Save
Damage/Effect
Cold (...)

The next time you hit a creature with a melee weapon attack during the spell’s duration, your weapon is mister icy fog , and the attack deals an extra 2d6 cold damage to the target and causes the target to slowly become encased in ice. At the start of each of its turns until the spell ends, the target must make a Constitution saving throw.

On a failed save, it's speed is reduced by 5ft. If the targets speed is reduced to zero it becomes frozen (petrified) and is encased in ice. While Frozen the creature has vulnerability to Thunder and Bludgeoning damage. If a creature is hit with an attack that would reduce it to zero hit points while frozen it is shattered irreparably.  On a successful save, the spell ends. If the target or a creature within 5 feet of it uses an action to break the ice, or if some other effect melts or shatters it (fire damage, shape/control water), the spell ends.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the initial extra damage dealt by the attack increases by 1d6 for each slot.

Spell Tags: Damage

Available For: Cleric (Legacy) - Nature Domain (Legacy)

JMRB009

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