Level
Cantrip
Casting Time
1 Action
Range/Area
Sight
Components
V, S
Duration
Instantaneous
School
Transmutation
Attack/Save
None
Damage/Effect

Once per turn, as an attack action you may throw any one melee weapon 5/15 (unless otherwise stated) at a target creature; if the attack both lands and successfully deals damage, and the weapon is within the caster's sight, the weapon returns to your hand at the beginning of their next turn, provided that your hand is still empty (or hands, in the case of a two-handed weapon).  If the weapon fails to land, or otherwise is prevented from dealing damage (e.g. by a spell), the weapon clatters to the ground ten feet from the target in the direction determined by a d8 roll as follows (from the perspective of the thrower looking at the target:

1 Ten feet past the target, away from the thrower

2 Ten feet diagonal-right of the target, away from the thrower

3 Ten feet to the right of the target, perpendicular to the thrower

4 Ten feet to the diagonal right of the target, towards the thrower

5 Ten feet towards the thrower from the target.  If this lands in the same square as the thrower, it lands five feet further, behind the thrower.

6 Ten feet diagonal left of the target, towards the thrower

7 Ten feet left of the target, perpendicular to the thrower

8 Ten feet diagonal-left of the target, away from the thrower

Available For: Bard (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy)

AldebaranB

Comments

Posts Quoted:
Reply
Clear All Quotes