Level
4th
Casting Time
1 Reaction *
Range/Area
Self
Components
S
Duration
1 Round
School
Abjuration
Attack/Save
None
Damage/Effect
Acid (...)

The spell captures some of the incoming energy, redirecting it to another target. you receive half of the incoming damage and the other half is redirected at a target within 10f. the target have to succeed on a dexterity saving throw or take the damage directed at them. if you have no targets in range you can disperse the damage harmlessly.

Attacks against you are at disadvantage until the end of your turn.

 

* - which you take when damage from an attack or a spell

Spell Tags: Damage Warding

Available For: Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Wizard (Legacy)

kingdom4411

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