Level
1st
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Instantaneous
School
Conjuration
Attack/Save
CON Save
Damage/Effect
Damage
3 orbs of pure, elemental energy - one fire, one ice, and one lightning - appear and streak towards a target within range. On a failed save, target takes 2d4 elemental damage. Roll 1d6 to determine the elemental damage they take . 1 causes ice damage, 3 causes fire damage, and 5 causes lightning damage. 2, 4, and 6 causes force damage. If target saves, target takes half force damage and suffers no elemental damage.
* - (candle, drop of water, and a shard of glass)
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