Level
2nd
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S
Duration
Concentration 1 Minute
School
Divination
Attack/Save
INT Save
Damage/Effect
Combat (...)

You choose one creature you can see within range, and that creature must succeed on an Intelligence saving throw or be linked to you through time and space for the duration of the spell. The target is not aware of the invisible link but will know the source of the spell after one of its effects are used. The spell ends once an effect is used. During the duration of the spell you can use your reaction to cause the target to suffer one the following effects of your choice.

Interrupt.  When the target makes an attack, you can impose Disadvantage on that attack roll.

Distract. Cause the next attack against the target to gain Advantage on the attack roll.

Weaken. Impose Disadvantage on the next Wisdom saving throw made by the target.

Trip. The targets speed is halved until the start of its next turn.

The effect has to be chosen before the roll is made.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can choose to affect the target before or after the roll is made.

Previous Versions

Name Date Modified Views Adds Version Actions
1/8/2022 3:48:03 PM
4
0
1
Coming Soon
1/9/2022 4:54:32 AM
9
0
1.2
Coming Soon

Spell Tags: Control Combat Dunamancy

Available For: Sorcerer (Legacy) - Clockwork Soul (Legacy) Wizard (Legacy) - School of Divination (Legacy) Wizard (Legacy) - Graviturgy Magic

GullSea

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