Level
1st
Casting Time
1 Action
Range/Area
Touch
Components
None
Duration
Instantaneous
School
Evocation
Attack/Save
None
Damage/Effect

You imbue one creature with electric energy. The next melee weapon attack they make on their turn deals lightning damage and they can add a d4 to any attack roll or saving throw. If the d4 is not spent by the end of the initiative, the d4 is lost

Available For: Bard (Legacy) Cleric (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

TheEccentricBlobfish

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