Level
1st
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S
Duration
Instantaneous
School
Divination
Attack/Save
None
Damage/Effect
Healing

A creature of your choice that you can see within range becomes surrounded by a swirl of warm air. As the warmth subsides the target regains a number of hit points equal to 1d6 + your spellcasting ability modifier. This spell has no effect on undead, constructs or evil creatures.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d6 for each slot level above 1st.

Spell Tags: Healing

Available For: Wizard (Legacy) - School of Divination (Legacy)

GullSea

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