You invoke the magic of creation by casting dice, the embodiment of chaos and chance. When you cast this spell you roll five spectral six sided dice on any surface (they magically bounce on liquid), then collect the results. The spectral dice then flash and turn into colored orbs that teleport back to your hand, their color depends on the number that each die rolled (you can have multiple of the same color). These orbs float in your hand until they are used or the spell ends.
1. A multi-colored orb appears in your hand. As an action you may target a creature within 120 feet of you, once you do reroll the d6 (rerolling any 1 again) the effect of the new roll occurs in it's place. If you roll a 5 that creature is teleported randomly, if you roll a 6 the effect activates the next time that creature makes an attack.
2. A purple orb appears in your hand. As an action you may target one creature within 120ft of you, that creature must make a charisma saving throw against your spellcasting DC or be banished to a random plane of existence.
3. A red orb appears in your hand. As an action you may target one creature within 120ft of you and make a spell attack against that creature, a creature hit by this orb takes 10d10 force damage and if it is large or smaller that creature is also knocked prone for 1 round.
4. A green orb appears in your hand. As an action you may target one creature within 120ft of you, that creature gains 10d10 temporary hit points for 1 hour.
5. A blue orb appears in your hand. As a bonus action you magically teleport, along with anything you are wearing or carrying, up to an unoccupied space you can see within 120ft.
6. A yellow orb appears in your hand. As a reaction whenever a creature within 120ft of you makes an attack, you can allow that creature to ignore their attack roll and treat it as if they had rolled a natural 20.
Previous Versions
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1/10/2022 10:13:03 PM
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Coming Soon
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