Level
2nd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
1 Minute
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Charmed

You choose a creature you can see within range. It must
make a wisdom saving throw. If it fails the saving throw
they are charmed by you. You can choose a point you
see within range, the targeted creature will see a hallucination of they’re greatest physical desire and has to spend their movement each turn going towards it. Once within 5ft they can make a wisdom save each turn until the creature succeeds and their hallucination disappears.

Once the creature succeeds the saving throw, they know they have been charmed. Once you choose the point of the object you can’t move it. 

Spell Tags: Charmed

Available For: Bard (Legacy) Druid (Legacy) Ranger (Legacy) Paladin (Legacy) - Oath of Redemption Wizard (Legacy) - School of Enchantment (Legacy)

Nathaniel78_

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