Level
Cantrip
Casting Time
1 Minute
Range/Area
Touch 60 ft.
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
None
Damage/Effect
Healing

You touch a creature radiating an energy pulse accelerating its natural healing process. When using this spell, the creature to spend must spend a hit die to recover an amount of hit points equal to the hit die spent + its spellcasting ability modifier. If the creature has no health, it will recover an amount of hit points equal to its classes' Hit Dice + its hit ability modifier and a higher spellcasting point. This spell has no effect on living and constructs.

The spell when you can create levels plus 17th level of a level pulses at level 1, pulses at level three, pulses at 1st level plus 5th level of level, pulses at 1st level. Perform individual hit dice expenditures and recovered dice rolls for each pulse.

Spell Tags: Healing

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy)

Augusto75

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