Level
5th
Casting Time
1 Reaction *
Range/Area
30 ft.
Components
V, S, M **
Duration
Instantaneous 1 Minute
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Charmed

When you do something you do not wish to take the blame for, you attempt to reshape a creature's memory to believe someone or something else caused a particular action or effect. One creature that you can see must make a Wisdom saving throw. If you are fighting the creature, it has advantage on the saving throw. On a failed save, the target becomes charmed by you for one round. The charmed target remains aware of its current situation. On a successful save, the target knows you tried to charm it. 

A remove curse or greater restoration spell cast on the target restores the creature's true memory.

At Higher Levels. If you cast this spell using a spell slot of 6th level or higher, you can increase the number of affected creatures to three (6th level), five (7th level),  ten (8th level), or any number of creatures (9th level) within the spell's range.

* - which you take when you want a creature to think someone else did something. ** - (Pocket mirror and a straight face)

Spell Tags: Control

Available For: Bard (Legacy) Wizard (Legacy) Cleric (Legacy) - Trickery Domain (Legacy)

Bergerchicken

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