Level
2nd
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S
Duration
Concentration
1 Minute
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Charmed
You attempt to form a sphere of shadows over the head of a creature within range. It must make a Wisdom saving throw. On a failure, the creature is charmed. While under this condition, the caster can control the mind of target for the duration up to a range of 100 feet. While controlling the target, you are Incapacitated, your movement speed is reduced to 0, you automatically fail Strength and Dexterity saving throws, attack rolls against you have advantage, you have a -5 penalty to your passive Perception and Perception checks.
At the end of each of the creatures turns, it can repeat the saving throw. On a success, the condition is ended and the caster takes 1d12 Psychic damage.
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