Level
3rd
Casting Time
1 Action
Range/Area
45 ft.
Components
V, S, M *
Duration
Concentration 10 Minutes
School
Conjuration
Attack/Save
None
Damage/Effect

You channel the power of the crystals to summon a crystalline monolith in an unoccupied space within range that you can see. The monolith gives off an irritating hum that sinks deep into creatures bodies. The monolith is a medium structure, has an armor class of 12 and 30 hit points.

Any creature that starts its turn within 10 feet of the monolith must make a CON save. On a failed save, roll a D6 and use the results on the table below:

  1. The creature becomes frightened of the monolith until the end of their turn
  2. The creature uses its action to make a melee attack against any other creature within range
  3. The creatures speed becomes 0 until the end of their turn
  4. The creature takes 2d10 psychic damage
  5. The creature is charmed by the spellcaster
  6. The creature is deaf and poisoned until the end of their turn
* - (a pinch of crystal dust)

Available For: Wizard (Legacy)

Craigglesworth

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