Level
3rd
Casting Time
1 Action
Range/Area
45 ft.
Components
V, S, M *
Duration
Concentration
10 Minutes
School
Conjuration
Attack/Save
None
Damage/Effect
You channel the power of the crystals to summon a crystalline monolith in an unoccupied space within range that you can see. The monolith gives off an irritating hum that sinks deep into creatures bodies. The monolith is a medium structure, has an armor class of 12 and 30 hit points.
Any creature that starts its turn within 10 feet of the monolith must make a CON save. On a failed save, roll a D6 and use the results on the table below:
- The creature becomes frightened of the monolith until the end of their turn
- The creature uses its action to make a melee attack against any other creature within range
- The creatures speed becomes 0 until the end of their turn
- The creature takes 2d10 psychic damage
- The creature is charmed by the spellcaster
- The creature is deaf and poisoned until the end of their turn
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