Level
Cantrip
Casting Time
1 Action
Range/Area
30 ft. (30 ft. *)
Components
S
Duration
1 Round
School
Evocation
Attack/Save
CON Save
Damage/Effect
Combat (...)

You flex your well-oiled muscles, positioning them to reflect concentrated beams of light in a 30 ft. cone originating from you. Up to three creatures of your choice in the cone are struck by these concentrated beams, and must make a CON saving throw (DC 14).

On a succesful save, the creature manages to resist the beams of light, and retains their sight.

On a failed save the creature is momentarily dazed by the dazzling display of light, and it has disadvantage on their next attack roll before the beginning of your next turn.

You must be standing in bright light to use this cantrip.

Previous Versions

Name Date Modified Views Adds Version Actions
1/12/2022 11:36:57 AM
3
0
1.0
Coming Soon
1/12/2022 11:38:52 AM
2
0
--
Coming Soon
1/12/2022 12:36:44 PM
3
0
1.1
Coming Soon

Spell Tags: Debuff Combat

Available For: Bard (Legacy)

420KlazeIt

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