Dark clouds begin to form above the location you have has selected from pointing a finger to a point you choose within range and then from the clouds, tornadoes and lightning strike the ground. Each creature in a 30-foot-radius cylinder centered on that point must make a Dexterity saving throw. A target takes 3d8 Lightning damage and knocked prone on a failed save, or half as much damage on a successful one. The storm last for 3 rounds and at the start of each round any creature not an ally to the caster within the AoE must make a DEX save throw.
The Black Storm only hits what the caster wants to hit, allies to the caster are immune to the damage caused by the lightning and thunder
At Higher Levels. When you cast this spell using a spell slot of 1st level or higher, the damage increases by 2d8 for each slot level above cantrip
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