Level
1st
Casting Time
10 Minutes Ritual
Range/Area
Touch
Components
V, S, M *
Duration
Instantaneous
School
Transmutation
Attack/Save
None
Damage/Effect

You touch a pile of coins worth at least 10 gp and convert between denominations. Coins of a higher value can be converted to a single type of a lower denomination. Coins of a lower value can be converted to a single type of a higher denomination.

Some value is lost during this conversion, which is represented in the material components of the spell. For example, using standard conversion rates, if 100 sp are being converted to gold then only 9 gp can be made. Similarly, if 1 pp is being converted to gold then the spell creates 9 gp.

Coin cp sp ep gp pp
Copper (cp) 1 1/10 1/50 1/100 1/1,000
Silver (sp) 10 1 1/5 1/10 1/100
Electrum (ep) 50 5 1 1/2 1/20
Gold (gp) 100 10 2 1 1/10
Platinum (pp) 1,000 100 20 10 1
* - (1 gp for every 10 gp worth of currency, which the spell consumes)

Available For: Wizard (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy)

k5cents

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