Level
Cantrip
Casting Time
Action
Range/Area
Self
Components
V
Duration
Instantaneous
School
Conjuration
Attack/Save
None
Damage/Effect

The spell of Crazy slots summons a spectral wheel with the numbers 1 through 10. Each number corresponding to a certain weapon and grants proficiency with that weapon as long as the weapon is in use. Roll a d10 to determine the weapon received . 3d6 slashing damage

1 katana strong enough to cut through diamond So flesh is no issue. All damage done with this blade is critical +6 damage. 

2 scythe- Silent Waltz is the only available move for this weapon though it can be briefly used normally

3 mace/wand - if you don’t wanna die, will a 3 to be reborn into a corpse of a recently departed.

4 carbine rifle that never needs to be reloaded but can only be used until the target is either incapacitated or dead

5 Charged spirit rose whip - a whip  filled with magical energy strong every swing can burn a rose into the target and sucks away it’s life to restore yours.

6 sticker gun- a coating of the users hands with magical energy to be fired as a gun. The user tags their enemy with an image of their choosing. Depending on the location of the sticker, the user can control that area or person for up to 3 turns

7 separation scissors- (zipperman) these scissors are a spectral blade of trans dimensional energy that can separate objects and even people while keeping both or all spaces cut from spilling in the slightest way until released.

8 living shield (5rnds & up to 2 ppl)- a winged shield with the painting of an eye in its center. The shield can protect the user and one other person of their choice. However, if the user is not hurt already, it will go to the most injured among the group

9 clone (double self with scythe) rolling this number will create a mirrored clone of the user with a scythe to fight on their behalf as they communicate and learn from the battle. If the clone is greatly injured or destroyed a short rest is required before using again. If no rest is taken it will return deformed and can attack friends or foe

10 self choose w/ 2x damage - rolling this number, the user conjures the exact weapon they want and coat their weapons and themselves in a fine energy that doubles the force of each blow they deal.

Available For: Druid (Legacy) Sorcerer (Legacy) Wizard (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy)

Thamurs_Rancor

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